![]() The game doesn't have sets, and each class has a number of viable builds. I don't want to be narrowed to a handful of builds or sets. Rares are often the best items in the game. Items also roll with a random set of stats, similar to D2. You actually need to assess the stats of each item that drops to consider whether or not it rolls the stats you need. I don't want to be spoonfed class specific upgrades with a bland gearscore green up arrow.ĭoesn't happen in D4. With all due respect, have you actually played D4? Because a lot of the things you're pining over from D2 actually exist in D4 as you're describing them. It's grindy, it's long, it's repetitive, and it's not for everyone and that's why I liked it. People act like it's a well developed and fleshed out genre with multiple top dogs when in reality d2 is unequivocally king of the genre, has the most impact, staying power and did it best. I just feel like with poe, d3 the nature of arpgs have gotten so far from what makes them good. The item I want might be too rare to loot it myself, but I'll probably find something as good to use as a bargaining chip if I was allowed to find items not for my class more than 3% of the time. People really complain about grinding forever for a specific item, affix etc but that's why me and so many others want full trading. I don't want scaled content because it ruins the achievement of getting rare and good items. I don't want to run loot pinata rifts all day, and watch 20 useless legendaries drop. ![]() I don't want to be spoonfed class specific upgrades with a bland gearscore green up arrow. ![]() Getting that perfect rare is actual gambling, but to me that's what the arpg genre is. This right here seems to be why I get into it with the d3 and d4 people.
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